AI Insights · Timothy · July 2022
Top 5 Sniper Games in Oceania Q2 2022: Performance Overview
Discover the performance trends of the top 5 sniper games in Oceania during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 sniper games on a unified platform in Oceania showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here, we delve into the specifics of each app's journey throughout the quarter.
Kiss of War experienced fluctuations in its weekly revenue, starting with approximately $25.3K at the end of March and gradually decreasing to around $14.5K by the end of June. Weekly downloads for the game saw a downward trend, beginning at 142 and dropping to 26 by the end of the quarter. The number of weekly active users also declined from 1.8K in late March to about 1.2K in late June.
Sniper 3D: Gun Shooting Games from Wildlife Studios showed a dynamic performance. Weekly revenue peaked at $21.9K in early April but saw a dip to around $10.6K by late June. The game maintained a steady download rate, ranging from 5.8K to 9.6K downloads per week. Weekly active users remained relatively stable, with a slight increase from 30.8K at the end of March to 31.4K by the end of June.
Sniper Strike: Shooting Games by Mobile Gaming Studios had a more modest performance. Weekly revenue fluctuated modestly, peaking at approximately $2.7K in mid-April before settling around $1.6K by the end of June. Weekly downloads remained consistent, averaging around 400 downloads per week. The weekly active users saw a slight decline from 1.2K to just under 1.1K over the quarter.
Sniper Arena: PvP Army Shooter from Nordcurrent UAB experienced gradual changes in its weekly revenue, starting at $1K in late March and peaking at $2.1K by the end of June. Despite showing minimal downloads, the game managed to maintain a stable number of weekly active users, decreasing from 1K to about 678 over the quarter.
Sniper Fury: Shooting Game by Gameloft demonstrated varied trends. Weekly revenue ranged from $169 to $1.1K, with notable peaks and troughs throughout the quarter. The game saw consistent weekly downloads, starting at 271 and peaking at 521 by mid-June. Weekly active users increased from 549 in late March to 779 by mid-June, before declining slightly to 560 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.